Penalty Shootout Guide: How to Score Every Time
A penalty should be the easiest goal in football, and yet the pressure makes it one of the hardest. This guide covers the technique behind every kick in Penalty Shootout: reading the power meter, choosing between placement and power, and beating a keeper who's trying to read your mind.
The Basics
Each kick is a two-step decision: where you aim and how hard you strike. You set your aim first, both across the goal and up and down it, then the power meter sweeps up and back down, and you release the shot at the power level you want. The goalkeeper does not move until a beat after you strike, then commits one way and travels. Beat them to the spot and you score; find the corner they read and you are in trouble.
On a keyboard, use ← and → to move your aim across the goal and ↑ and ↓ to raise or lower it, then hold Space to run the power meter and release to strike. On a touchscreen, drag to aim and tap to shoot. Whichever you use, the golden rule is the same: decide before you strike. The players who miss are usually the ones still changing their mind as the meter fills.
Mastering the Power Meter
The power meter is where most goals are won and lost. It has a sweet spot: a band, usually toward the upper-middle of the bar, where your shot is both quick and accurate. Release inside it and the ball flies with pace and stays on target.
- Too little power and even a perfect aim rolls in gently, leaving plenty of time for the keeper to reach it, even on the correct guess.
- Too much power and accuracy suffers: the ball drifts, and at maximum it can sail over the bar or scrape wide. A rocket that misses the target is worse than a firm side-foot that doesn't.
- The sweet spot gives you a shot fast enough to beat a diving keeper but controlled enough to find the corner you picked.
Aim high, but not maximum. A shot in the top third of the sweet spot is the classic penalty: hard enough that a correct dive still can't reach it, controlled enough to stay under the crossbar. Save absolute maximum power for when you're confident of your placement.
Placement Beats Power
The single biggest upgrade to your scoring rate is aiming for the corners. A shot into the bottom corner, tight to the post, is unreachable even when the keeper dives the right way, because there simply isn't time to cover that much goal. Down the middle, by contrast, you're relying entirely on the keeper guessing wrong.
Think of the goal in three lanes: left, centre, right. The corners of the left and right lanes are your bread and butter. The very top corners are the highest-reward targets but demand near-perfect power control, because that's exactly where too much pace sends the ball over. Build the habit of picking a corner before the meter starts, so all you're concentrating on during the swing is the power.
Out-thinking the Keeper
As you progress, the goalkeeper gets sharper. It starts guessing, and it guesses toward where you're aiming more often than pure chance would suggest, especially if you keep hitting the same side. That's the trap: a predictable taker is an easy save.
- Mix your corners. Don't hit three left-footed shots into the same bottom corner. Alternate sides, throw in the occasional high shot, and keep the keeper honest.
- Use the whole goal. If you've gone low twice, go high next. If the keeper has started covering your favourite side, punish it by going the other way.
- Don't telegraph. If your aim indicator lingers on one side, the keeper leans that way. Set your aim decisively and shoot, because hesitation leaks information.
- Stay central occasionally. A firm shot straight down the middle works well once the keeper starts diving early to the corners, because it goes exactly where they've just vacated.
Common Mistakes
- Blasting everything at full power. It feels safe, but it's the number-one cause of shots over the bar. Trust placement.
- Always aiming for the same corner. The keeper learns your pattern faster than you think.
- Changing your mind mid-swing. Deciding aim and power separately, in that order, removes the panic.
- Going for the top corner every time. High-reward and high-risk, so save it for when you've got a rhythm going, not for a must-score kick.
Surviving the Round Structure
A shootout here is not one long run of kicks, it is a series of rounds. Each round gives you five penalties, and you need to score three of them to survive into the next. Miss that mark and the shootout is over, however many you scored earlier.
This changes how you should think about individual kicks, because not every penalty carries the same weight. The first two of a round are cheap: you can afford an ambitious top-corner attempt, and if it goes wrong you still have three kicks to find the two goals you need. By the fourth or fifth kick of a round, when the arithmetic is tight, ambition is the wrong instinct. That is the moment for your most repeatable shot, whatever it happens to be, rather than your most spectacular one.
Count as you go
The score track below the goal shows the round number and reminds you that three keeps you in, but the useful habit is doing the subtraction yourself before each kick. If you have scored two from three, the next two kicks are effectively free and you should be using them to try things. If you have scored one from three, both remaining kicks are must-score and you should be picking the safest corner you own.
Surviving a round also resets the shot count but not the keeper. Your goals total keeps climbing across rounds and so does the keeper's sharpness, which means round three is played against a materially better opponent than round one. The structure is designed so that the pressure comes from the accumulation, not from arbitrary difficulty spikes.
The Reach Line: Height Beats Guessing
The most useful thing on the screen is the dashed green line across the goal. It marks the top of the goalkeeper's reach, and it is drawn from the exact same shape the game uses to judge whether a shot is saved. A ball that crosses the goal above that line cannot be reached, whichever way the dive went and however well the keeper read you.
That is worth sitting with, because it means the corner-versus-corner guessing game described above is optional. A shot into the bottom corner is a contest you will win most of the time but not always. A shot placed above the reach line is not a contest at all.
The cost is precision. The crossbar does not move, so the safe strip runs from the keeper's ceiling to the bar and it is not wide. Too much power sends the ball over it, which is the classic penalty miss, and a shot that falls just short of the line lands in the most-defended part of the goal. This is why the aiming reticle turns green as soon as your aim clears the reach: it is confirmation before you commit rather than a verdict afterwards.
Note as well that power narrows the reach horizontally. A harder strike arrives sooner and gives the keeper less time to travel across, so the shape you are avoiding gets thinner as you wind up. High and firm is the combination that beats a good keeper; high and soft gets gathered, and the game will rule a genuinely weak shot saved regardless of placement.
The Keeper Gets Quicker With Every Goal
Three numbers change each time you score, and all three are visible in their effects rather than hidden behind a difficulty setting.
How often they read you. The keeper's guess is biased toward where you are aiming, and that bias strengthens as your goals total rises. Early on you are facing something close to a coin flip. Later you are facing a keeper who is usually right, and whose error, when they are wrong, is smaller.
How soon they move. There is a reaction delay between your strike and the start of the dive. It is generous at the beginning and shrinks with each goal, which is why a shot pattern that worked in round one starts getting caught in round three even though you executed it just as well.
How fast they travel. Each goal adds a shade to the dive speed. The dive is timed so half the elapsed time covers half the distance, which means a slow keeper genuinely arrives late and a quick one is already waiting. It also means that a keeper still travelling when the ball arrives really does miss it, so power is not just cosmetic.
The eight-pip reflex meter tells you where the current keeper sits. Use it as a strategy switch rather than a curiosity: low pips mean corners are still the efficient play, and near-full pips mean you should stop trying to out-guess them sideways and start putting the ball above the line. Players who never look at the meter tend to keep playing round one's game in round four, and wonder why it stopped working.
Handling the Pressure Kick
Real penalty takers talk about routine more than technique, and the reason applies here too. Under pressure your decision-making degrades before your execution does, so the answer is to make fewer decisions rather than better ones.
Build a fixed sequence and repeat it on every kick regardless of the situation: pick the target, check the reticle colour, then watch only the meter. Three steps, always in that order. What this removes is the mid-kick reconsideration, which is where almost every bad penalty comes from, because changing your aim while the meter is running means you release at the wrong point and shoot at the wrong place at once.
Second, choose your must-score shot in advance and know what it is. It should be the corner you hit most reliably, not the one that looks best. When the arithmetic says you have to score, you want to be executing a decision you already made calmly rather than making one under pressure.
Third, accept that a save is not always a mistake. If you placed the ball in a corner at good pace and the keeper read it, you played the percentages correctly and lost the coin flip. Chasing that with something wilder next kick is how a survivable round becomes a lost one. The genuine mistakes are the soft shot, the wild one over the bar, and the third consecutive kick into the same corner.
Penalty Shootout FAQ
The bottom corners, tight to a post. A firm, accurate shot into the corner beats the keeper even on a correct dive, because there isn't enough time to cover that distance. The top corners score more style points but need much better power control.
Release in the sweet spot near the upper-middle of the meter. That's fast enough to beat a diving keeper but controlled enough to hit your corner. Maximum power sacrifices accuracy and sends shots over the bar.
You're probably being predictable. The keeper favours the side you keep aiming at, so vary your corners, mix in high and central shots, and don't let your aim indicator linger and give the direction away. If the reflex pips are nearly full, the answer is height rather than variety, because a sharp keeper will reach any corner.
Three out of five in each round. Score three or more and you go through to a new round with a quicker keeper; score two or fewer and the shootout ends. Your goals total carries over, so it is a cumulative score rather than a per-round one.
It marks the top of the keeper's reach. A shot that crosses the goal above it cannot be saved whichever way they dived. The aiming reticle turns green when your aim clears the line, so you can confirm it before you strike. The catch is the narrow gap between that line and the crossbar.
No. Release too low on the meter and the keeper gathers it regardless of placement, because there is simply too much time to react. There is a minimum pace a penalty has to carry, which is why side-footing it gently into an empty corner does not work here any more than it does in a real shootout.
Want to see it from the other side of the ball? The Goalkeeper Guide shows exactly how a keeper reads a striker, which makes it easier to avoid being read yourself.
Take your kicks
You've got the theory. Now step up to the spot and see how many you can convert.